(Re: Zoo.) Heh. Nah, I think I was already doing that too much with my Nyss character in the Unleashed campaign. (But then, it was sort of my "thing" -- my character was able to use "warbeasts," and actually got power from them.) I've often caused problems in campaigns where I want to show mercy to defeated enemies, take prisoners, patch up the wounded, etc., when it's just SO ... MUCH ... EASIER as "Bang! You're dead! Loot da bodies!" and move along. (AKA "Murder Hobo.") Even worse if I want to take critters home.
But, c'mon. Purple cat with glowy fire-stripes. That was just TOO AWESOME to pass up. :D
I'd probably be in big trouble if we ever went up against a Pathfinder Nightmare or Cauchemar (flame-maned glowy-eyed nasty horse-critter). I would *SO* want to have something like that for a mount. I'm pretty sure that would be far beyond "Animal Handling" to manage, though. (And spamming it with "Charm Monster" is guaranteed to fail sooner or later, too.)
We'll just have to hope that most of our adversaries continue to be awful and ugly (goblins, hairless diseased goblin-dogs, etc.).
(Re: Fallout.) I seriously need to finally wrap up with that game so I can move on to other things. ;) I'm just about done with Far Harbor. (I opted for peace on the island, though I'm not *quite* happy with how I went about it. Just none of the other options looked any better.) I started on Nuka World a while back, but I kept running into the problem of settlements back in the Commonwealth getting raided while I was mid-adventure.
(Hence, this play-through I deliberately didn't establish any settlements in the Commonwealth except for those with zero population, or else at Boston Airport -- which thanks to Sim Settlements I can assign a population, but it never gets attacked as long as the Brotherhood of Steel is right there to protect them. Now I'm just wondering if while I'm going through Nuka-World, I'm going to get periodic notifications about settlements being attacked in Far Harbor? I dunno. That's one aspect of the game that I hate, where you have to drop everything to personally run off to defend a settlement -- and sometimes you can't even make it back in time if you're far enough away when you get the word, or you don't notice the brief pop-up message because you were getting mauled by something at the time -- and if you DON'T get there to personally defend it, the settlement is DOOMED. Never mind if the thing is surrounded by a concrete wall, bristling with turrets, and every settler is in heavy combat armor with miniguns -- if you aren't PERSONALLY there, they're toast.)
I've been toying with the idea of trying my hand at making some custom buildings for Sim Settlements. (That is, the creator of the mod encourages people to use a toolkit to create their own houses, stores, etc. You basically make a version of the structure at different stages of construction and improvement, with some room for some randomization for a little variety. Whenever a settler starts constructing a new house, business, etc., it's randomly selected from a library of options, so by adding to that library I'm increasing the variety.) In a way it's kind of like my custom Ruins structures for Minecraft.
However ... so many hobbies, so little time. It's one thing to be interested, and quite another to actually do it.
no subject
But, c'mon. Purple cat with glowy fire-stripes. That was just TOO AWESOME to pass up. :D
I'd probably be in big trouble if we ever went up against a Pathfinder Nightmare or Cauchemar (flame-maned glowy-eyed nasty horse-critter). I would *SO* want to have something like that for a mount. I'm pretty sure that would be far beyond "Animal Handling" to manage, though. (And spamming it with "Charm Monster" is guaranteed to fail sooner or later, too.)
We'll just have to hope that most of our adversaries continue to be awful and ugly (goblins, hairless diseased goblin-dogs, etc.).
(Re: Fallout.) I seriously need to finally wrap up with that game so I can move on to other things. ;) I'm just about done with Far Harbor. (I opted for peace on the island, though I'm not *quite* happy with how I went about it. Just none of the other options looked any better.) I started on Nuka World a while back, but I kept running into the problem of settlements back in the Commonwealth getting raided while I was mid-adventure.
(Hence, this play-through I deliberately didn't establish any settlements in the Commonwealth except for those with zero population, or else at Boston Airport -- which thanks to Sim Settlements I can assign a population, but it never gets attacked as long as the Brotherhood of Steel is right there to protect them. Now I'm just wondering if while I'm going through Nuka-World, I'm going to get periodic notifications about settlements being attacked in Far Harbor? I dunno. That's one aspect of the game that I hate, where you have to drop everything to personally run off to defend a settlement -- and sometimes you can't even make it back in time if you're far enough away when you get the word, or you don't notice the brief pop-up message because you were getting mauled by something at the time -- and if you DON'T get there to personally defend it, the settlement is DOOMED. Never mind if the thing is surrounded by a concrete wall, bristling with turrets, and every settler is in heavy combat armor with miniguns -- if you aren't PERSONALLY there, they're toast.)
I've been toying with the idea of trying my hand at making some custom buildings for Sim Settlements. (That is, the creator of the mod encourages people to use a toolkit to create their own houses, stores, etc. You basically make a version of the structure at different stages of construction and improvement, with some room for some randomization for a little variety. Whenever a settler starts constructing a new house, business, etc., it's randomly selected from a library of options, so by adding to that library I'm increasing the variety.) In a way it's kind of like my custom Ruins structures for Minecraft.
However ... so many hobbies, so little time. It's one thing to be interested, and quite another to actually do it.