Yeah, I understand that-- didn't mean Star Trek(tm) per se, just in feel. I guess if one were going to run a space game under Savage Worlds rules, advanced technology would be covered under the 'Weird Science' rule, and one wouldn't be able to repurpose something into something entirely different-- it would still be doing whatever its basic power was, i.e. you couldn't turn a disintegrator beam into a teleporter.
But, GM should run what GM feels comfortable running!
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But, GM should run what GM feels comfortable running!