Date: 2017-11-03 01:17 pm (UTC)
jordangreywolf: Greywolf Gear (Default)
Well, if I do anything with Fantasy Grounds, I wouldn't necessarily have to stick with Iron Kingdoms. Part of the reason I talk about sticking to Iron Kingdoms for any future fantasy games at my house is simply because I've invested in this RIDICULOUS amount of miniatures geared toward the setting.

(And in addition to what I've "invested in," I've got tons more either donated to the cause, or on indefinite loan. That would include NinjaWolf donating an entire Cryx army bag, several army bags of Digital_Rampage's Khador, Cryx, and Merc units, and various Hordes/Unleashed "Minion" packs that Digital_Rampage got on the cheap at game bazaars at the Armadillo Game Shoppe before it closed.)

I don't like the Iron Kingdoms MECHANICS, per se, or the lack of adventure support from the maker of the game, but I like the aesthetics of the setting. Combine that with the drumbeat of "Pathfinder-Pathfinder-Pathfinder!" from certain players in my group, and the fact that there WAS a d20 version of Iron Kingdoms RPG that came out ages ago (just that it was as incomplete in its development as the current RPG is, so there are certain GAPS that would need to be filled in), and I could foresee making continued use of the setting.

The "Ultimate" bundle would primarily be the price of entry for hosting games in general, but it also comes with basic rules sets and mechanisms for D&D 3.5, 4th edition, and 5th edition, Pathfinder, FATE, and Numera.

If I wanted to play Savage Worlds with any sort of mechanical support, it'd be at least $10 for the core Savage Worlds mechanics. It'd be another $10 if I want to get the module that adds in support for the Adventure Deck. It starts getting pricier if I want to add in material from the various "toolkits" and bestiaries ... but there doesn't seem to be much support there for full adventure paths already written up and ready to go, the way there is for Pathfinder, so since I'd be having to make a bunch of original material ANYWAY, I probably wouldn't want to go overboard in investing in all that. Really, I need to do some more research into what tools I'd have as a GM to create my own material -- how much this is going to help me do my own thing -- before I shell out the big bucks.

But past that point, it's pretty wide open. I mean, it might be nice to take the opportunity to finally run my ideas for a Fallout-themed game ... but that'd really depend upon whether my player base is invested in the idea of that setting. If I were actually involved in the creation of a game setting again (like I was for a while with Wonderland No More), then I'd likely have incentive to go with THAT, since any work I put into the online gaming could theoretically go toward that project as well. (Unlike the Fallout campaign, where I couldn't very well put together a Fallout-themed adventure and then distribute it without major copyright and trademark concerns.)
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jordangreywolf: Greywolf Gear (Default)
jordangreywolf

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