[MINIS] Recent Project Photos
Oct. 2nd, 2019 12:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Afterglo Drive-in Theatre Sign (flashing)

A plastic novelty bottle topper (originally said "DRINK ME" and attached to the bottle neck with an elastic band on the back) that I converted into a sign for the "Afterglo Drive-In Theatre" for my "Creature Feature" adventure. I used the vacu-form clear plastic shell from the packaging to make a back side to the sign as well, although there aren't any actual lights on that side. The pictures above show the light-up sequence.
The Postman Always Shoots Twice

RAFM (RAF02815) pewter miniature and "Happy Meal" toy painted up as a post-apocalyptic postal deliveryman and his fusion-powered delivery van.
B & K Cleaners / Clothiers

For one of my "Rooby-Doo" adventures, I have the action taking place in a settlement that's been plagued by an immortal slasher (a la 1980s slasher films). In Scooby-Doo-esque fashion, there's bound to be a "chase sequence" at some point, whereupon I basically go around the table and ask players to suggest campy events to happen during the chase -- Benny-worthy if the players can rein in the urge to be munchkins and actually suggest things that would make sense in the context of such a sequence. (Suggesting that the bad guy instantly trips and decapitates himself would be ... munchkiny.) One of the tropes of such a chase scene is that there might be a spot with a bunch of clothes and/or costumes on racks or clothesline that Scooby and Shaggy (or "Rooby and Raggy") could run through, and then as soon as they do, somehow they're wearing a bunch of random clothes items, or are dressed up in a "costume." OR, it's just a convenient spot for them to rummage around for makeshift costumes that will inexplicably manage to fool the monster/villain for at least a few seconds.
I had captured a few screenshots of signs from the Fallout series of games, and one of them was for "B & K Cleaners." I started putting together a ruined facade with the "B & K Cleaners" sign, but along the way I was inspired to think of how a post-apocalyptic merchant might re-purpose such a place. Replace the "EAN" with "OTHI" and suddenly it's "B & K ClOTHIers." I fixed up the place with some hanging clothes, and a rack of clothes inside the shop (lots of wire and painted napkin paper), with the hopes of it being a useful tool for such a gag. It's far cleaner than it has a right to be for an apparently collapsed building, but I figure that either the building isn't REALLY as wrecked as it looks on the table (consider it a "cutaway view") or else someone took a lot of trouble to clear out most of the rubble, OR this is just an abstraction, and "really" there's a lot more debris to maneuver around.
Drive-In Station Wagon Wreck

This is one of several 3D-printed vehicles for the "Afterglo" drive-in, and one that I specifically tried to fix up as if it had been at the theater when the bombs dropped. (Technically, the bombs should have dropped in the MORNING, so it's highly suspect that anyone would actually be watching a movie at the time at a drive-in ... but in-game they actually have cars in the lot at drive-in theaters, so maybe there's a "logical explanation." I just haven't bothered to think of one yet.)
I used some old Games Workshop skeletons and some putty for the skeletal driver and passenger, and did a bit of on-the-fly papercraft for the big drink cup and popcorn box. The clear canopy is made with clear blister plastic from some Publix watermelon chunks packaging.
Pick-R-Up Truck

Another post-apocalyptic wreck, using a 3D-printed model provided by Goober_Chris.
Chryslus Corvega Atomic V-8

Another 3D-printed Fallout wreck, using the same trick with a couple of Games Workshop skeletons (and putty) to make some skeletal driver/passenger figures as part of the wreck.
Crushed Vault-Tec Van

A "Vault-Tec" van (3D printed model) that has been smashed into the ground by something really big.
Smashed Car

A car of unknown make/model that has been partially crushed by falling debris, as well as sinking into a collapsed section of roadway.
Giddyup Buttercup and Merchant Wagon

A "Giddyup Buttercup Deluxe" toy robot horse heavily modified and pressed into service to pull a wagon for a merchant as part of a trade caravan.
Scrap Town

"Scrap Town" was formerly a GeoTrax "Big City Bright Lights" play set (or part thereof) that I found at the Goodwill thrift store. I modified it to represent the entrance to a post-apoc settlement merchants' bazaar / trading outpost. The top part of the sign can be swapped out, so I can replace the "SCRAP" part of "SCRAP TOWN" with some *other* word/name, so for a campaign this can suddenly become (for instance), "BARTER TOWN" or "RAIDER TOWN" or "ATOMIC TOWN" or whatever. ;)
Brahmin Merchant Cart

A two-headed mutant cow pulling a wagon as part of my "merchant caravan."
Harley the Raider

A "Harley Quinn" HeroClix mini modified to represent a Fallout-esque "raider." Somehow I just thought the bomb really fit.
Gary, Gary, Gary, Gary, and Gary

In Fallout 3, the secret experiment in Vault 108 involved cloning. Alas, the clones are hostile to all who are not THEM. Also, the clone known as "Gary" can apparently say nothing other than "Gary" and assorted non-word vocalizations.
Mutant Horse Merchant Caravan Trailer

A merchant caravan trailer (patterned after those seen in the early Fallout games) pulled by a mutant horse.
Vault-Tec Power Armor (and MILK)

Got milk? Apparently this fellow with the Vault-Tec power armor does!
Horse-Drawn Merchant Caravan Trailer

Another horse-drawn merchant caravan trailer (this horse being a bit more of a "pure-bred," and fitted with a gas mask).
Monorail Station Patrol

An Enclave trooper and Eyebot on patrol in a ruined monorail station.
Scary Monkey

These motion-sensor-equipped creepy toys are often used as critical sensor elements for booby-traps by unscrupulous raiders and such. They can also be a hazard simply by generating a lot of noise if you set off the sensor, when there might be hazardous denizens (feral ghouls, radroaches, rad rats, etc.) who might be alerted by the noise.
Plus, they're just plain creepy. Shoot on sight.
"Self-Serv" Station

The newspapers aren't really "new" anymore, and the condiments and drinks are long expired, but this can still be a useful find.
Home Sweet Home

A Plasticville "ranch" house kit that I converted to add a car port (and transformed the garage door into another wall and window, with some epoxy putty and texture-stamping tricks). The Halloween decor is on account of how in the Fallout universe, the bombs dropped in late October, so some places already had Halloween decorations up.
Playground and Alien

"Naaak nak nak!" ("Stupid humans! Their spaceship design cannot possibly fly!")
Deathclaw Brawl

Deathclaws are best avoided.
The Overseer

The Overseer with his Overseer Control Center fully deployed (with raised tower and minigun defense).
Jiffy-Loo!

Porta-potties and potty humor.
Nuka-Girl Fan Club

I made a proxy for Nuka-Girl ... then misplaced it. So I made ANOTHER one ... and then a friend of mine got the *official* Nuka-Girl. So here's a pic of all three lined up.
Great Khan Bikers

Post-apocalyptic biker gang outside a Super-Duper Mart.
Super-Mutants!

Super-mutant force (with mutant hounds).
The Lone Wanderer

A former Vault-Dweller, riding a "Lone Wanderer" fusion-powered motorbike.
Fusion Generator

A small fusion generator unit.
Robco Shipping Container

A RobCo shipping container, plus a prospector and a Mr. Gutsy.
Chryslus Showcase Center

Front entrance to a Chryslus showroom, now occupied by super-mutants.
Scrap Wall Barricade

A section of scrap wall/barricade.
Wicked Shipping Truck

A "Wicked Shipping" truck (shipping company from Fallout 4) modified for post-apocalyptic threats. (Different scale -- 20mm -- for use with Gaslands vehicles.)