jordangreywolf: Greywolf Gear (Default)
jordangreywolf ([personal profile] jordangreywolf) wrote 2019-10-08 01:23 am (UTC)

That's an interesting approach. I hadn't thought of that. However, the designers most certainly hadn't thought of that, either. In lieu of measuring distances on the table in centimeters or inches, they use a bunch of color-coded rulers (using an apparently arbitrary unit of distance to which I haven't found any sensible correlation to base size, box dimensions, or any other discernible standard), in the order of:

Short = orange
Slightly longer = yellow
Even longer = red
A bit longer than that = green
Still going = blue
The longest = black

A ROY-G-BV (I prefer to leave out "indigo" and just stick to primaries and secondaries) would have made perfect sense, and especially since they only had 6 steps. But there's no such progression in the game: orange to yellow to RED? Then green THEN blue, then ... BLACK?!? And they can't even use the excuse of "We didn't want to put closely related colors next to each other," because orange is next to yellow, and green is next to blue.

I mean, yeah, after a bit, you start to get used to the oddball order through sheer repetition ... but just now, I had to look it up, because I haven't played in weeks, and it just doesn't hit me as the least bit intuitive.

Honestly, I'd be tempted to just break out a tape measure to handle distances, but the big problem is that the game cards use color-coded symbols to represent ranges. (You've got a command bonus of 5? Well, we'll put a 5 on the card, and put an orange circle around it to indicate that your command range is a lowly Orange band.) Weapon ranges, movement ranges, are presented with colored bars, when, IMHO, a number in inches, centimeters or base-widths would have done the job nicely enough.

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