Oh, and regards Pathfinder ... I suppose it's something for me to seriously consider, should I ever take the wheel to run a game. The only reason I'm really likely to ever do so is simply because I have the resources -- an online mechanism for running the game, and books or PDFs of the rules -- but I think I'd likely try to start with a pre-written module rather than doing another "sandbox" game. The thing is, I'm NOT impressed with the quality of the "Rise of the Runelords" or "Kingmaker" campaigns, even though they each have their moments, and they DO have some interesting ideas. (They could just benefit from heavy editing and quality control.)
I've toyed with the idea of running an adventure based on the old "Temple of Apshai" game ... but I don't happen to have an army of antmen and giant bugs at the ready, so maybe that's something just for online game possibilities. But who would I run for? I'd love to run something for you, but I don't think you'd be able to benefit from Teamspeak as a primary means of group communication. (And, besides, I get the feeling that you, Boing, & Co. would probably prefer more of a story-focused adventure system with elements of mystery, rather than a "dungeon grind.")
no subject
I've toyed with the idea of running an adventure based on the old "Temple of Apshai" game ... but I don't happen to have an army of antmen and giant bugs at the ready, so maybe that's something just for online game possibilities. But who would I run for? I'd love to run something for you, but I don't think you'd be able to benefit from Teamspeak as a primary means of group communication. (And, besides, I get the feeling that you, Boing, & Co. would probably prefer more of a story-focused adventure system with elements of mystery, rather than a "dungeon grind.")